space_elevator by quintopia, version 1_1 planned for future versions: more decoys if needed, backup attacks to handle timing attacks >+>-(>)*6 leave two tripwires and go find the other guy +> i'll just leave this here [(<)*8(+)*32 opponent found; back off fast and build a big decoy (>)*8([[[[-[++[(+)*9.[.-].[.++-------]]]]]]]>[[[[-[++[(+)*9.[-].[.++-------]]]]]]]>)*10 ]> look again! 2 [(<)*9(+)*32 opponent found; back off fast and build a big decoy (>)*9([[[[-[++[(+)*9.[.-].[.++-------]]]]]]]>[[[[-[++[(+)*9.[-].[.++-------]]]]]]]>)*9[[[[-[++[(+)*9.[.-].[.++-------]]]]]]] ]> look again! 3 [(<)*8(-)*60 opponent found; back off fast and build a big decoy < +[ tripwire tripped! the opponent is working on our flag! 111 cycles into program; opponent cannot have reduced flag by more than 47; wait 98 and start 2-cycle defend <<(.)*99 board is 12 wide ((+)*256 (>)*11 (+.)*117 (<)*11)*2 (+)*256 (>)*11 (+.)*22 > (+.)*94 (<)*12 (+)*256 (>)*12 (+.)*116 (<)*12 (+)*256 (>)*12 (+.)*46 > (+.)*69 (<)*13 (+)*256 (>)*13 (+.)*115 (<)*13 (+)*256 (>)*13 (+.)*72 > (+.)*42 (<)*14 (+)*256 (>)*14 (+.)*114 (<)*14 (+)*256 (>)*14 (+.)*100 > (+.)*13 (<)*15 ((+)*256 (>)*15 (+.)*113 (<)*15)*2 (+)*256 (>)*15 (+.)*17 > (+.)*95 (<)*16 (+)*256 (>)*16 (+.)*112 (<)*16 (+)*256 (>)*16 (+.)*49 > (+.)*62 (<)*17 (+)*256 (>)*17 (+.)*111 (<)*17 (+)*256 (>)*17 (+.)*83 > (+.)*27 (<)*18 ((+)*256 (>)*18 (+.)*110 (<)*18)*2 (+)*256 (>)*18 (+.)*9 > (+.)*100 (<)*19 (+)*256 (>)*19 (+.)*109 (<)*19 (+)*256 (>)*19 (+.)*47 > (+.)*61 (<)*20 (+)*256 (>)*20 (+.)*108 (<)*20 (+)*256 (>)*20 (+.)*87 > (+.)*20 (<)*21 ((+)*256 (>)*21 (+.)*107 (<)*21)*2 (+)*256 (>)*21 (+.)*22 > (+.)*84 (<)*22 (+)*256 (>)*22 (+.)*106 (<)*22 (+)*256 (>)*22 (+.)*66 > (+.)*39 (<)*23 ((+)*256 (>)*23 (+.)*105 (<)*23)*2 (+)*256 (>)*23 (+.)*7 > (+.)*97 (<)*24 (+)*256 (>)*24 (+.)*104 (<)*24 (+)*256 (>)*24 (+.)*55 > (+.)*48 (<)*25 ((+)*256 (>)*25 (+.)*103 (<)*25)*2 (+)*256 (>)*25 (+.)*2 > (+.)*100 (<)*26 (+)*256 (>)*26 (+.)*102 (<)*26 (+)*256 (>)*26 (+.)*54 > (+.)*47 (<)*27 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*7 > (+.)*93 (<)*28 (+)*256 (>)*28 (+.)*100 (<)*28 (+)*256 (>)*28 (+.)*63 > (+.)*36 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*22 ]- <-[ tripwire tripped! the opponent is working on our flag! 111 cycles into program; opponent cannot have reduced flag by more than 47; wait 98 and start 2-cycle defend <(.)*99 board is 12 wide ((+)*256 (>)*11 (+.)*117 (<)*11)*2 (+)*256 (>)*11 (+.)*22 > (+.)*94 (<)*12 (+)*256 (>)*12 (+.)*116 (<)*12 (+)*256 (>)*12 (+.)*46 > (+.)*69 (<)*13 (+)*256 (>)*13 (+.)*115 (<)*13 (+)*256 (>)*13 (+.)*72 > (+.)*42 (<)*14 (+)*256 (>)*14 (+.)*114 (<)*14 (+)*256 (>)*14 (+.)*100 > (+.)*13 (<)*15 ((+)*256 (>)*15 (+.)*113 (<)*15)*2 (+)*256 (>)*15 (+.)*17 > (+.)*95 (<)*16 (+)*256 (>)*16 (+.)*112 (<)*16 (+)*256 (>)*16 (+.)*49 > (+.)*62 (<)*17 (+)*256 (>)*17 (+.)*111 (<)*17 (+)*256 (>)*17 (+.)*83 > (+.)*27 (<)*18 ((+)*256 (>)*18 (+.)*110 (<)*18)*2 (+)*256 (>)*18 (+.)*9 > (+.)*100 (<)*19 (+)*256 (>)*19 (+.)*109 (<)*19 (+)*256 (>)*19 (+.)*47 > (+.)*61 (<)*20 (+)*256 (>)*20 (+.)*108 (<)*20 (+)*256 (>)*20 (+.)*87 > (+.)*20 (<)*21 ((+)*256 (>)*21 (+.)*107 (<)*21)*2 (+)*256 (>)*21 (+.)*22 > (+.)*84 (<)*22 (+)*256 (>)*22 (+.)*106 (<)*22 (+)*256 (>)*22 (+.)*66 > (+.)*39 (<)*23 ((+)*256 (>)*23 (+.)*105 (<)*23)*2 (+)*256 (>)*23 (+.)*7 > (+.)*97 (<)*24 (+)*256 (>)*24 (+.)*104 (<)*24 (+)*256 (>)*24 (+.)*55 > (+.)*48 (<)*25 ((+)*256 (>)*25 (+.)*103 (<)*25)*2 (+)*256 (>)*25 (+.)*2 > (+.)*100 (<)*26 (+)*256 (>)*26 (+.)*102 (<)*26 (+)*256 (>)*26 (+.)*54 > (+.)*47 (<)*27 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*7 > (+.)*93 (<)*28 (+)*256 (>)*28 (+.)*100 (<)*28 (+)*256 (>)*28 (+.)*63 > (+.)*36 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*22 ]+ >(-)*32 tripwire not tripped! assume opponent is defender or slow rush <(+)*32 (>)*9(>[[[[-[++[(+)*9.[.-].[.++-------]]]]]]]>[[[[-[++[(+)*9.[-].[.++-------]]]]]]])*9 ]+> look again! 4 [(<)*8(-)*60 opponent found; back off fast and build a big decoy << +[ tripewire tripped! <<(.)*97 board is 13 wide ((+)*256 (>)*12 (+.)*116 (<)*12)*2 (+)*256 (>)*12 (+.)*24 > (+.)*91 (<)*13 (+)*256 (>)*13 (+.)*115 (<)*13 (+)*256 (>)*13 (+.)*50 > (+.)*64 (<)*14 (+)*256 (>)*14 (+.)*114 (<)*14 (+)*256 (>)*14 (+.)*78 > (+.)*35 (<)*15 (+)*256 (>)*15 (+.)*113 (<)*15 (+)*256 (>)*15 (+.)*108 > (+.)*4 (<)*16 ((+)*256 (>)*16 (+.)*112 (<)*16)*2 (+)*256 (>)*16 (+.)*28 > (+.)*83 (<)*17 (+)*256 (>)*17 (+.)*111 (<)*17 (+)*256 (>)*17 (+.)*62 > (+.)*48 (<)*18 (+)*256 (>)*18 (+.)*110 (<)*18 (+)*256 (>)*18 (+.)*98 > (+.)*11 (<)*19 ((+)*256 (>)*19 (+.)*109 (<)*19)*2 (+)*256 (>)*19 (+.)*27 > (+.)*81 (<)*20 (+)*256 (>)*20 (+.)*108 (<)*20 (+)*256 (>)*20 (+.)*67 > (+.)*40 (<)*21 ((+)*256 (>)*21 (+.)*107 (<)*21)*2 (+)*256 (>)*21 (+.)*2 > (+.)*104 (<)*22 (+)*256 (>)*22 (+.)*106 (<)*22 (+)*256 (>)*22 (+.)*46 > (+.)*59 (<)*23 (+)*256 (>)*23 (+.)*105 (<)*23 (+)*256 (>)*23 (+.)*92 > (+.)*12 (<)*24 ((+)*256 (>)*24 (+.)*104 (<)*24)*2 (+)*256 (>)*24 (+.)*36 > (+.)*67 (<)*25 (+)*256 (>)*25 (+.)*103 (<)*25 (+)*256 (>)*25 (+.)*86 > (+.)*16 (<)*26 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*36 > (+.)*65 (<)*27 (+)*256 (>)*27 (+.)*101 (<)*27 (+)*256 (>)*27 (+.)*90 > (+.)*10 (<)*28 ((+)*256 (>)*28 (+.)*100 (<)*28)*2 (+)*256 (>)*28 (+.)*46 > (+.)*53 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*5 ]- <-[ tripewire tripped! <(.)*97 board is 13 wide ((+)*256 (>)*12 (+.)*116 (<)*12)*2 (+)*256 (>)*12 (+.)*24 > (+.)*91 (<)*13 (+)*256 (>)*13 (+.)*115 (<)*13 (+)*256 (>)*13 (+.)*50 > (+.)*64 (<)*14 (+)*256 (>)*14 (+.)*114 (<)*14 (+)*256 (>)*14 (+.)*78 > (+.)*35 (<)*15 (+)*256 (>)*15 (+.)*113 (<)*15 (+)*256 (>)*15 (+.)*108 > (+.)*4 (<)*16 ((+)*256 (>)*16 (+.)*112 (<)*16)*2 (+)*256 (>)*16 (+.)*28 > (+.)*83 (<)*17 (+)*256 (>)*17 (+.)*111 (<)*17 (+)*256 (>)*17 (+.)*62 > (+.)*48 (<)*18 (+)*256 (>)*18 (+.)*110 (<)*18 (+)*256 (>)*18 (+.)*98 > (+.)*11 (<)*19 ((+)*256 (>)*19 (+.)*109 (<)*19)*2 (+)*256 (>)*19 (+.)*27 > (+.)*81 (<)*20 (+)*256 (>)*20 (+.)*108 (<)*20 (+)*256 (>)*20 (+.)*67 > (+.)*40 (<)*21 ((+)*256 (>)*21 (+.)*107 (<)*21)*2 (+)*256 (>)*21 (+.)*2 > (+.)*104 (<)*22 (+)*256 (>)*22 (+.)*106 (<)*22 (+)*256 (>)*22 (+.)*46 > (+.)*59 (<)*23 (+)*256 (>)*23 (+.)*105 (<)*23 (+)*256 (>)*23 (+.)*92 > (+.)*12 (<)*24 ((+)*256 (>)*24 (+.)*104 (<)*24)*2 (+)*256 (>)*24 (+.)*36 > (+.)*67 (<)*25 (+)*256 (>)*25 (+.)*103 (<)*25 (+)*256 (>)*25 (+.)*86 > (+.)*16 (<)*26 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*36 > (+.)*65 (<)*27 (+)*256 (>)*27 (+.)*101 (<)*27 (+)*256 (>)*27 (+.)*90 > (+.)*10 (<)*28 ((+)*256 (>)*28 (+.)*100 (<)*28)*2 (+)*256 (>)*28 (+.)*46 > (+.)*53 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*5 ]- >>(+)*33 tripwire not tripped! assume opponent is defender or slow rush <(-)*32 <(-)*32 (>)*11([[[[-[++[(+)*9.[.-].[.++-------]]]]]]]>[[[[-[++[(+)*9.[-].[.++-------]]]]]]]>)*8[[[[-[++[(+)*9.[.-].[.++-------]]]]]]] ]> look again! 5 [(<)*8(-)*60 opponent found; back off fast and build a big decoy <<< +[ tripwire tripped! <<(.)*96 board is 14 wide ((+)*256 (>)*13 (+.)*115 (<)*13)*2 (+)*256 (>)*13 (+.)*26 > (+.)*88 (<)*14 (+)*256 (>)*14 (+.)*114 (<)*14 (+)*256 (>)*14 (+.)*54 > (+.)*59 (<)*15 (+)*256 (>)*15 (+.)*113 (<)*15 (+)*256 (>)*15 (+.)*84 > (+.)*28 (<)*16 ((+)*256 (>)*16 (+.)*112 (<)*16)*2 (+)*256 (>)*16 (+.)*4 > (+.)*107 (<)*17 (+)*256 (>)*17 (+.)*111 (<)*17 (+)*256 (>)*17 (+.)*38 > (+.)*72 (<)*18 (+)*256 (>)*18 (+.)*110 (<)*18 (+)*256 (>)*18 (+.)*74 > (+.)*35 (<)*19 ((+)*256 (>)*19 (+.)*109 (<)*19)*2 (+)*256 (>)*19 (+.)*3 > (+.)*105 (<)*20 (+)*256 (>)*20 (+.)*108 (<)*20 (+)*256 (>)*20 (+.)*43 > (+.)*64 (<)*21 (+)*256 (>)*21 (+.)*107 (<)*21 (+)*256 (>)*21 (+.)*85 > (+.)*21 (<)*22 ((+)*256 (>)*22 (+.)*106 (<)*22)*2 (+)*256 (>)*22 (+.)*23 > (+.)*82 (<)*23 (+)*256 (>)*23 (+.)*105 (<)*23 (+)*256 (>)*23 (+.)*69 > (+.)*35 (<)*24 ((+)*256 (>)*24 (+.)*104 (<)*24)*2 (+)*256 (>)*24 (+.)*13 > (+.)*90 (<)*25 (+)*256 (>)*25 (+.)*103 (<)*25 (+)*256 (>)*25 (+.)*63 > (+.)*39 (<)*26 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*13 > (+.)*88 (<)*27 (+)*256 (>)*27 (+.)*101 (<)*27 (+)*256 (>)*27 (+.)*67 > (+.)*33 (<)*28 ((+)*256 (>)*28 (+.)*100 (<)*28)*2 (+)*256 (>)*28 (+.)*23 > (+.)*76 (<)*29 (+)*256 (>)*29 (+.)*99 (<)*29 (+)*256 (>)*29 (+.)*81 ]- <-[ tripwire tripped! <(.)*96 board is 14 wide ((+)*256 (>)*13 (+.)*115 (<)*13)*2 (+)*256 (>)*13 (+.)*26 > (+.)*88 (<)*14 (+)*256 (>)*14 (+.)*114 (<)*14 (+)*256 (>)*14 (+.)*54 > (+.)*59 (<)*15 (+)*256 (>)*15 (+.)*113 (<)*15 (+)*256 (>)*15 (+.)*84 > (+.)*28 (<)*16 ((+)*256 (>)*16 (+.)*112 (<)*16)*2 (+)*256 (>)*16 (+.)*4 > (+.)*107 (<)*17 (+)*256 (>)*17 (+.)*111 (<)*17 (+)*256 (>)*17 (+.)*38 > (+.)*72 (<)*18 (+)*256 (>)*18 (+.)*110 (<)*18 (+)*256 (>)*18 (+.)*74 > (+.)*35 (<)*19 ((+)*256 (>)*19 (+.)*109 (<)*19)*2 (+)*256 (>)*19 (+.)*3 > (+.)*105 (<)*20 (+)*256 (>)*20 (+.)*108 (<)*20 (+)*256 (>)*20 (+.)*43 > (+.)*64 (<)*21 (+)*256 (>)*21 (+.)*107 (<)*21 (+)*256 (>)*21 (+.)*85 > (+.)*21 (<)*22 ((+)*256 (>)*22 (+.)*106 (<)*22)*2 (+)*256 (>)*22 (+.)*23 > (+.)*82 (<)*23 (+)*256 (>)*23 (+.)*105 (<)*23 (+)*256 (>)*23 (+.)*69 > (+.)*35 (<)*24 ((+)*256 (>)*24 (+.)*104 (<)*24)*2 (+)*256 (>)*24 (+.)*13 > (+.)*90 (<)*25 (+)*256 (>)*25 (+.)*103 (<)*25 (+)*256 (>)*25 (+.)*63 > (+.)*39 (<)*26 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*13 > (+.)*88 (<)*27 (+)*256 (>)*27 (+.)*101 (<)*27 (+)*256 (>)*27 (+.)*67 > (+.)*33 (<)*28 ((+)*256 (>)*28 (+.)*100 (<)*28)*2 (+)*256 (>)*28 (+.)*23 > (+.)*76 (<)*29 (+)*256 (>)*29 (+.)*99 (<)*29 (+)*256 (>)*29 (+.)*81 ]+ >>>(+)*33 tripwire not tripped! assume opponent is defender or slow rush <(-)*33 <(-)*32 <(+)*32 (>)*11(>[[[[-[++[(+)*9.[.-].[.++-------]]]]]]]>[[[[-[++[(+)*9.[-].[.++-------]]]]]]])*8 ]> look again! 6 [(<)*8(-)*60 opponent found; back off fast and build a big decoy <<<< +[ tripwire tripped! <<(.)*94 board is 15 wide ((+)*256 (>)*14 (+.)*114 (<)*14)*2 (+)*256 (>)*14 (+.)*28 > (+.)*85 (<)*15 (+)*256 (>)*15 (+.)*113 (<)*15 (+)*256 (>)*15 (+.)*58 > (+.)*54 (<)*16 (+)*256 (>)*16 (+.)*112 (<)*16 (+)*256 (>)*16 (+.)*90 > (+.)*21 (<)*17 ((+)*256 (>)*17 (+.)*111 (<)*17)*2 (+)*256 (>)*17 (+.)*13 > (+.)*97 (<)*18 (+)*256 (>)*18 (+.)*110 (<)*18 (+)*256 (>)*18 (+.)*49 > (+.)*60 (<)*19 (+)*256 (>)*19 (+.)*109 (<)*19 (+)*256 (>)*19 (+.)*87 > (+.)*21 (<)*20 ((+)*256 (>)*20 (+.)*108 (<)*20)*2 (+)*256 (>)*20 (+.)*19 > (+.)*88 (<)*21 (+)*256 (>)*21 (+.)*107 (<)*21 (+)*256 (>)*21 (+.)*61 > (+.)*45 (<)*22 (+)*256 (>)*22 (+.)*106 (<)*22 (+)*256 (>)*22 (+.)*105 > (+.)*0 (<)*23 ((+)*256 (>)*23 (+.)*105 (<)*23)*2 (+)*256 (>)*23 (+.)*46 > (+.)*58 (<)*24 (+)*256 (>)*24 (+.)*104 (<)*24 (+)*256 (>)*24 (+.)*94 > (+.)*9 (<)*25 ((+)*256 (>)*25 (+.)*103 (<)*25)*2 (+)*256 (>)*25 (+.)*41 > (+.)*61 (<)*26 (+)*256 (>)*26 (+.)*102 (<)*26 (+)*256 (>)*26 (+.)*93 > (+.)*8 (<)*27 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*46 > (+.)*54 (<)*28 ((+)*256 (>)*28 (+.)*100 (<)*28)*2 (+)*256 (>)*28 (+.)*2 > (+.)*97 (<)*29 (+)*256 (>)*29 (+.)*99 (<)*29 (+)*256 (>)*29 (+.)*60 ]+ <-[ tripwire tripped! <(.)*94 board is 15 wide ((+)*256 (>)*14 (+.)*114 (<)*14)*2 (+)*256 (>)*14 (+.)*28 > (+.)*85 (<)*15 (+)*256 (>)*15 (+.)*113 (<)*15 (+)*256 (>)*15 (+.)*58 > (+.)*54 (<)*16 (+)*256 (>)*16 (+.)*112 (<)*16 (+)*256 (>)*16 (+.)*90 > (+.)*21 (<)*17 ((+)*256 (>)*17 (+.)*111 (<)*17)*2 (+)*256 (>)*17 (+.)*13 > (+.)*97 (<)*18 (+)*256 (>)*18 (+.)*110 (<)*18 (+)*256 (>)*18 (+.)*49 > (+.)*60 (<)*19 (+)*256 (>)*19 (+.)*109 (<)*19 (+)*256 (>)*19 (+.)*87 > (+.)*21 (<)*20 ((+)*256 (>)*20 (+.)*108 (<)*20)*2 (+)*256 (>)*20 (+.)*19 > (+.)*88 (<)*21 (+)*256 (>)*21 (+.)*107 (<)*21 (+)*256 (>)*21 (+.)*61 > (+.)*45 (<)*22 (+)*256 (>)*22 (+.)*106 (<)*22 (+)*256 (>)*22 (+.)*105 > (+.)*0 (<)*23 ((+)*256 (>)*23 (+.)*105 (<)*23)*2 (+)*256 (>)*23 (+.)*46 > (+.)*58 (<)*24 (+)*256 (>)*24 (+.)*104 (<)*24 (+)*256 (>)*24 (+.)*94 > (+.)*9 (<)*25 ((+)*256 (>)*25 (+.)*103 (<)*25)*2 (+)*256 (>)*25 (+.)*41 > (+.)*61 (<)*26 (+)*256 (>)*26 (+.)*102 (<)*26 (+)*256 (>)*26 (+.)*93 > (+.)*8 (<)*27 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*46 > (+.)*54 (<)*28 ((+)*256 (>)*28 (+.)*100 (<)*28)*2 (+)*256 (>)*28 (+.)*2 > (+.)*97 (<)*29 (+)*256 (>)*29 (+.)*99 (<)*29 (+)*256 (>)*29 (+.)*60 ]- >>>>(+)*33 tripwire not tripped! assume opponent is defender or slow rush <(-)*33 <(-)*33 <(+)*32 <(-)*32 (>)*13([[[[-[++[(+)*9.[.-].[.++-------]]]]]]]>[[[[-[++[(+)*9.[-].[.++-------]]]]]]]>)*7[[[[-[++[(+)*9.[.-].[.++-------]]]]]]] ]> look again! 7 [(<)*8(-)*60 opponent found; back off fast and build a big decoy (<)*5 +[ you get the idea <<(.)*93 ((+)*256 (>)*15 (+.)*113 (<)*15)*2 (+)*256 (>)*15 (+.)*30 > (+.)*82 (<)*16 (+)*256 (>)*16 (+.)*112 (<)*16 (+)*256 (>)*16 (+.)*62 > (+.)*49 (<)*17 (+)*256 (>)*17 (+.)*111 (<)*17 (+)*256 (>)*17 (+.)*96 > (+.)*14 (<)*18 ((+)*256 (>)*18 (+.)*110 (<)*18)*2 (+)*256 (>)*18 (+.)*22 > (+.)*87 (<)*19 (+)*256 (>)*19 (+.)*109 (<)*19 (+)*256 (>)*19 (+.)*60 > (+.)*48 (<)*20 (+)*256 (>)*20 (+.)*108 (<)*20 (+)*256 (>)*20 (+.)*100 > (+.)*7 (<)*21 ((+)*256 (>)*21 (+.)*107 (<)*21)*2 (+)*256 (>)*21 (+.)*35 > (+.)*71 (<)*22 (+)*256 (>)*22 (+.)*106 (<)*22 (+)*256 (>)*22 (+.)*79 > (+.)*26 (<)*23 ((+)*256 (>)*23 (+.)*105 (<)*23)*2 (+)*256 (>)*23 (+.)*20 > (+.)*84 (<)*24 (+)*256 (>)*24 (+.)*104 (<)*24 (+)*256 (>)*24 (+.)*68 > (+.)*35 (<)*25 ((+)*256 (>)*25 (+.)*103 (<)*25)*2 (+)*256 (>)*25 (+.)*15 > (+.)*87 (<)*26 (+)*256 (>)*26 (+.)*102 (<)*26 (+)*256 (>)*26 (+.)*67 > (+.)*34 (<)*27 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*20 > (+.)*80 (<)*28 (+)*256 (>)*28 (+.)*100 (<)*28 (+)*256 (>)*28 (+.)*76 > (+.)*23 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*35 ]- <-[ <(.)*93 ((+)*256 (>)*15 (+.)*113 (<)*15)*2 (+)*256 (>)*15 (+.)*30 > (+.)*82 (<)*16 (+)*256 (>)*16 (+.)*112 (<)*16 (+)*256 (>)*16 (+.)*62 > (+.)*49 (<)*17 (+)*256 (>)*17 (+.)*111 (<)*17 (+)*256 (>)*17 (+.)*96 > (+.)*14 (<)*18 ((+)*256 (>)*18 (+.)*110 (<)*18)*2 (+)*256 (>)*18 (+.)*22 > (+.)*87 (<)*19 (+)*256 (>)*19 (+.)*109 (<)*19 (+)*256 (>)*19 (+.)*60 > (+.)*48 (<)*20 (+)*256 (>)*20 (+.)*108 (<)*20 (+)*256 (>)*20 (+.)*100 > (+.)*7 (<)*21 ((+)*256 (>)*21 (+.)*107 (<)*21)*2 (+)*256 (>)*21 (+.)*35 > (+.)*71 (<)*22 (+)*256 (>)*22 (+.)*106 (<)*22 (+)*256 (>)*22 (+.)*79 > (+.)*26 (<)*23 ((+)*256 (>)*23 (+.)*105 (<)*23)*2 (+)*256 (>)*23 (+.)*20 > (+.)*84 (<)*24 (+)*256 (>)*24 (+.)*104 (<)*24 (+)*256 (>)*24 (+.)*68 > (+.)*35 (<)*25 ((+)*256 (>)*25 (+.)*103 (<)*25)*2 (+)*256 (>)*25 (+.)*15 > (+.)*87 (<)*26 (+)*256 (>)*26 (+.)*102 (<)*26 (+)*256 (>)*26 (+.)*67 > (+.)*34 (<)*27 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*20 > (+.)*80 (<)*28 (+)*256 (>)*28 (+.)*100 (<)*28 (+)*256 (>)*28 (+.)*76 > (+.)*23 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*35 ]+ >>>>>(+)*33 tripwire not tripped! assume opponent is defender or slow rush <(-)*33 <(-)*33 <(+)*33 <(-)*32 <(+)*32 (>)*13(>[[[[-[++[(+)*9.[.-].[.++-------]]]]]]]>[[[[-[++[(+)*9.[-].[.++-------]]]]]]])*7 ]+> look again! 8 [(<)*8(-)*60 opponent found; back off fast and build a big decoy (<)*6 +[ <<(.)*91 ((+)*256 (>)*16 (+.)*112 (<)*16)*2 (+)*256 (>)*16 (+.)*32 > (+.)*79 (<)*17 (+)*256 (>)*17 (+.)*111 (<)*17 (+)*256 (>)*17 (+.)*66 > (+.)*44 (<)*18 (+)*256 (>)*18 (+.)*110 (<)*18 (+)*256 (>)*18 (+.)*102 > (+.)*7 (<)*19 ((+)*256 (>)*19 (+.)*109 (<)*19)*2 (+)*256 (>)*19 (+.)*31 > (+.)*77 (<)*20 (+)*256 (>)*20 (+.)*108 (<)*20 (+)*256 (>)*20 (+.)*71 > (+.)*36 (<)*21 ((+)*256 (>)*21 (+.)*107 (<)*21)*2 (+)*256 (>)*21 (+.)*6 > (+.)*100 (<)*22 (+)*256 (>)*22 (+.)*106 (<)*22 (+)*256 (>)*22 (+.)*50 > (+.)*55 (<)*23 (+)*256 (>)*23 (+.)*105 (<)*23 (+)*256 (>)*23 (+.)*96 > (+.)*8 (<)*24 ((+)*256 (>)*24 (+.)*104 (<)*24)*2 (+)*256 (>)*24 (+.)*40 > (+.)*63 (<)*25 (+)*256 (>)*25 (+.)*103 (<)*25 (+)*256 (>)*25 (+.)*90 > (+.)*12 (<)*26 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*40 > (+.)*61 (<)*27 (+)*256 (>)*27 (+.)*101 (<)*27 (+)*256 (>)*27 (+.)*94 > (+.)*6 (<)*28 ((+)*256 (>)*28 (+.)*100 (<)*28)*2 (+)*256 (>)*28 (+.)*50 > (+.)*49 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*9 ]+ <-[ <(.)*91 ((+)*256 (>)*16 (+.)*112 (<)*16)*2 (+)*256 (>)*16 (+.)*32 > (+.)*79 (<)*17 (+)*256 (>)*17 (+.)*111 (<)*17 (+)*256 (>)*17 (+.)*66 > (+.)*44 (<)*18 (+)*256 (>)*18 (+.)*110 (<)*18 (+)*256 (>)*18 (+.)*102 > (+.)*7 (<)*19 ((+)*256 (>)*19 (+.)*109 (<)*19)*2 (+)*256 (>)*19 (+.)*31 > (+.)*77 (<)*20 (+)*256 (>)*20 (+.)*108 (<)*20 (+)*256 (>)*20 (+.)*71 > (+.)*36 (<)*21 ((+)*256 (>)*21 (+.)*107 (<)*21)*2 (+)*256 (>)*21 (+.)*6 > (+.)*100 (<)*22 (+)*256 (>)*22 (+.)*106 (<)*22 (+)*256 (>)*22 (+.)*50 > (+.)*55 (<)*23 (+)*256 (>)*23 (+.)*105 (<)*23 (+)*256 (>)*23 (+.)*96 > (+.)*8 (<)*24 ((+)*256 (>)*24 (+.)*104 (<)*24)*2 (+)*256 (>)*24 (+.)*40 > (+.)*63 (<)*25 (+)*256 (>)*25 (+.)*103 (<)*25 (+)*256 (>)*25 (+.)*90 > (+.)*12 (<)*26 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*40 > (+.)*61 (<)*27 (+)*256 (>)*27 (+.)*101 (<)*27 (+)*256 (>)*27 (+.)*94 > (+.)*6 (<)*28 ((+)*256 (>)*28 (+.)*100 (<)*28)*2 (+)*256 (>)*28 (+.)*50 > (+.)*49 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*9 ]- (>)*6(+)*33 tripwire not tripped! assume opponent is defender or slow rush <(-)*33 <(-)*33 <(+)*33 <(-)*33 <(+)*32 <(-)*32 (>)*15([[[[-[++[(+)*9.[.-].[.++-------]]]]]]]>[[[[-[++[(+)*9.[-].[.++-------]]]]]]]>)*6[[[[-[++[(+)*9.[.-].[.++-------]]]]]]] ]> look again! 9 [(<)*8(-)*60 opponent found; back off fast and build a big decoy (<)*7 +[ <<(.)*90 ((+)*256 (>)*17 (+.)*111 (<)*17)*2 (+)*256 (>)*17 (+.)*34 > (+.)*76 (<)*18 (+)*256 (>)*18 (+.)*110 (<)*18 (+)*256 (>)*18 (+.)*70 > (+.)*39 (<)*19 (+)*256 (>)*19 (+.)*109 (<)*19 (+)*256 (>)*19 (+.)*108 > (+.)*0 (<)*20 ((+)*256 (>)*20 (+.)*108 (<)*20)*2 (+)*256 (>)*20 (+.)*40 > (+.)*67 (<)*21 (+)*256 (>)*21 (+.)*107 (<)*21 (+)*256 (>)*21 (+.)*82 > (+.)*24 (<)*22 ((+)*256 (>)*22 (+.)*106 (<)*22)*2 (+)*256 (>)*22 (+.)*20 > (+.)*85 (<)*23 (+)*256 (>)*23 (+.)*105 (<)*23 (+)*256 (>)*23 (+.)*66 > (+.)*38 (<)*24 ((+)*256 (>)*24 (+.)*104 (<)*24)*2 (+)*256 (>)*24 (+.)*10 > (+.)*93 (<)*25 (+)*256 (>)*25 (+.)*103 (<)*25 (+)*256 (>)*25 (+.)*60 > (+.)*42 (<)*26 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*10 > (+.)*91 (<)*27 (+)*256 (>)*27 (+.)*101 (<)*27 (+)*256 (>)*27 (+.)*64 > (+.)*36 (<)*28 ((+)*256 (>)*28 (+.)*100 (<)*28)*2 (+)*256 (>)*28 (+.)*20 > (+.)*79 (<)*29 (+)*256 (>)*29 (+.)*99 (<)*29 (+)*256 (>)*29 (+.)*78 ]+ <-[ <(.)*90 ((+)*256 (>)*17 (+.)*111 (<)*17)*2 (+)*256 (>)*17 (+.)*34 > (+.)*76 (<)*18 (+)*256 (>)*18 (+.)*110 (<)*18 (+)*256 (>)*18 (+.)*70 > (+.)*39 (<)*19 (+)*256 (>)*19 (+.)*109 (<)*19 (+)*256 (>)*19 (+.)*108 > (+.)*0 (<)*20 ((+)*256 (>)*20 (+.)*108 (<)*20)*2 (+)*256 (>)*20 (+.)*40 > (+.)*67 (<)*21 (+)*256 (>)*21 (+.)*107 (<)*21 (+)*256 (>)*21 (+.)*82 > (+.)*24 (<)*22 ((+)*256 (>)*22 (+.)*106 (<)*22)*2 (+)*256 (>)*22 (+.)*20 > (+.)*85 (<)*23 (+)*256 (>)*23 (+.)*105 (<)*23 (+)*256 (>)*23 (+.)*66 > (+.)*38 (<)*24 ((+)*256 (>)*24 (+.)*104 (<)*24)*2 (+)*256 (>)*24 (+.)*10 > (+.)*93 (<)*25 (+)*256 (>)*25 (+.)*103 (<)*25 (+)*256 (>)*25 (+.)*60 > (+.)*42 (<)*26 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*10 > (+.)*91 (<)*27 (+)*256 (>)*27 (+.)*101 (<)*27 (+)*256 (>)*27 (+.)*64 > (+.)*36 (<)*28 ((+)*256 (>)*28 (+.)*100 (<)*28)*2 (+)*256 (>)*28 (+.)*20 > (+.)*79 (<)*29 (+)*256 (>)*29 (+.)*99 (<)*29 (+)*256 (>)*29 (+.)*78 ]- (>)*7(+)*33 tripwire not tripped! assume opponent is defender or slow rush <(-)*33 <(-)*33 <(+)*33 <(-)*33 <(+)*33 <(+)*32 <(-)*32 (>)*15(>[[[[-[++[(+)*9.[.-].[.++-------]]]]]]]>[[[[-[++[(+)*9.[-].[.++-------]]]]]]])*6 ]> look again! 10 [(<)*8(-)*60 opponent found; back off fast and build a big decoy (<)*8 +[ <<(.)*88 ((+)*256 (>)*18 (+.)*110 (<)*18)*2 (+)*256 (>)*18 (+.)*36 > (+.)*73 (<)*19 (+)*256 (>)*19 (+.)*109 (<)*19 (+)*256 (>)*19 (+.)*74 > (+.)*34 (<)*20 ((+)*256 (>)*20 (+.)*108 (<)*20)*2 (+)*256 (>)*20 (+.)*6 > (+.)*101 (<)*21 (+)*256 (>)*21 (+.)*107 (<)*21 (+)*256 (>)*21 (+.)*48 > (+.)*58 (<)*22 (+)*256 (>)*22 (+.)*106 (<)*22 (+)*256 (>)*22 (+.)*92 > (+.)*13 (<)*23 ((+)*256 (>)*23 (+.)*105 (<)*23)*2 (+)*256 (>)*23 (+.)*33 > (+.)*71 (<)*24 (+)*256 (>)*24 (+.)*104 (<)*24 (+)*256 (>)*24 (+.)*81 > (+.)*22 (<)*25 ((+)*256 (>)*25 (+.)*103 (<)*25)*2 (+)*256 (>)*25 (+.)*28 > (+.)*74 (<)*26 (+)*256 (>)*26 (+.)*102 (<)*26 (+)*256 (>)*26 (+.)*80 > (+.)*21 (<)*27 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*33 > (+.)*67 (<)*28 (+)*256 (>)*28 (+.)*100 (<)*28 (+)*256 (>)*28 (+.)*89 > (+.)*10 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*48 ]- <-[ <(.)*88 ((+)*256 (>)*18 (+.)*110 (<)*18)*2 (+)*256 (>)*18 (+.)*36 > (+.)*73 (<)*19 (+)*256 (>)*19 (+.)*109 (<)*19 (+)*256 (>)*19 (+.)*74 > (+.)*34 (<)*20 ((+)*256 (>)*20 (+.)*108 (<)*20)*2 (+)*256 (>)*20 (+.)*6 > (+.)*101 (<)*21 (+)*256 (>)*21 (+.)*107 (<)*21 (+)*256 (>)*21 (+.)*48 > (+.)*58 (<)*22 (+)*256 (>)*22 (+.)*106 (<)*22 (+)*256 (>)*22 (+.)*92 > (+.)*13 (<)*23 ((+)*256 (>)*23 (+.)*105 (<)*23)*2 (+)*256 (>)*23 (+.)*33 > (+.)*71 (<)*24 (+)*256 (>)*24 (+.)*104 (<)*24 (+)*256 (>)*24 (+.)*81 > (+.)*22 (<)*25 ((+)*256 (>)*25 (+.)*103 (<)*25)*2 (+)*256 (>)*25 (+.)*28 > (+.)*74 (<)*26 (+)*256 (>)*26 (+.)*102 (<)*26 (+)*256 (>)*26 (+.)*80 > (+.)*21 (<)*27 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*33 > (+.)*67 (<)*28 (+)*256 (>)*28 (+.)*100 (<)*28 (+)*256 (>)*28 (+.)*89 > (+.)*10 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*48 ]+ (>)*8(+)*33 tripwire not tripped! assume opponent is defender or slow rush <(-)*33 <(-)*33 <(+)*33 <(-)*33 <(+)*33 <(+)*33 <(-)*32 <(+)*32 (>)*17([[[[-[++[(+)*9.[.-].[.++-------]]]]]]]>[[[[-[++[(+)*9.[-].[.++-------]]]]]]]>)*5[[[[-[++[(+)*9.[.-].[.++-------]]]]]]] ]> look again! 11 [(<)*8(-)*60 opponent found; back off fast and build a big decoy (<)*9 +[ <<(.)*87 ((+)*256 (>)*19 (+.)*109 (<)*19)*2 (+)*256 (>)*19 (+.)*38 > (+.)*70 (<)*20 (+)*256 (>)*20 (+.)*108 (<)*20 (+)*256 (>)*20 (+.)*78 > (+.)*29 (<)*21 ((+)*256 (>)*21 (+.)*107 (<)*21)*2 (+)*256 (>)*21 (+.)*13 > (+.)*93 (<)*22 (+)*256 (>)*22 (+.)*106 (<)*22 (+)*256 (>)*22 (+.)*57 > (+.)*48 (<)*23 (+)*256 (>)*23 (+.)*105 (<)*23 (+)*256 (>)*23 (+.)*103 > (+.)*1 (<)*24 ((+)*256 (>)*24 (+.)*104 (<)*24)*2 (+)*256 (>)*24 (+.)*47 > (+.)*56 (<)*25 (+)*256 (>)*25 (+.)*103 (<)*25 (+)*256 (>)*25 (+.)*97 > (+.)*5 (<)*26 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*47 > (+.)*54 (<)*27 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*0 > (+.)*100 (<)*28 (+)*256 (>)*28 (+.)*100 (<)*28 (+)*256 (>)*28 (+.)*56 > (+.)*43 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*15 ]- <-[ <(.)*87 ((+)*256 (>)*19 (+.)*109 (<)*19)*2 (+)*256 (>)*19 (+.)*38 > (+.)*70 (<)*20 (+)*256 (>)*20 (+.)*108 (<)*20 (+)*256 (>)*20 (+.)*78 > (+.)*29 (<)*21 ((+)*256 (>)*21 (+.)*107 (<)*21)*2 (+)*256 (>)*21 (+.)*13 > (+.)*93 (<)*22 (+)*256 (>)*22 (+.)*106 (<)*22 (+)*256 (>)*22 (+.)*57 > (+.)*48 (<)*23 (+)*256 (>)*23 (+.)*105 (<)*23 (+)*256 (>)*23 (+.)*103 > (+.)*1 (<)*24 ((+)*256 (>)*24 (+.)*104 (<)*24)*2 (+)*256 (>)*24 (+.)*47 > (+.)*56 (<)*25 (+)*256 (>)*25 (+.)*103 (<)*25 (+)*256 (>)*25 (+.)*97 > (+.)*5 (<)*26 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*47 > (+.)*54 (<)*27 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*0 > (+.)*100 (<)*28 (+)*256 (>)*28 (+.)*100 (<)*28 (+)*256 (>)*28 (+.)*56 > (+.)*43 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*15 ]+ (>)*9(+)*33 tripwire not tripped! assume opponent is defender or slow rush <(-)*33 <(-)*33 <(+)*33 <(-)*33 <(+)*33 <(+)*33 <(-)*33 <(+)*32 (>)*16(>[[[[-[++[(+)*9.[.-].[.++-------]]]]]]]>[[[[-[++[(+)*9.[-].[.++-------]]]]]]])*5 ]+> look again! 12 [(<)*8(-)*60 opponent found; back off fast and build a big decoy (<)*10 +[ <<(.)*85 ((+)*256 (>)*20 (+.)*108 (<)*20)*2 (+)*256 (>)*20 (+.)*40 > (+.)*67 (<)*21 (+)*256 (>)*21 (+.)*107 (<)*21 (+)*256 (>)*21 (+.)*82 > (+.)*24 (<)*22 ((+)*256 (>)*22 (+.)*106 (<)*22)*2 (+)*256 (>)*22 (+.)*20 > (+.)*85 (<)*23 (+)*256 (>)*23 (+.)*105 (<)*23 (+)*256 (>)*23 (+.)*66 > (+.)*38 (<)*24 ((+)*256 (>)*24 (+.)*104 (<)*24)*2 (+)*256 (>)*24 (+.)*10 > (+.)*93 (<)*25 (+)*256 (>)*25 (+.)*103 (<)*25 (+)*256 (>)*25 (+.)*60 > (+.)*42 (<)*26 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*10 > (+.)*91 (<)*27 (+)*256 (>)*27 (+.)*101 (<)*27 (+)*256 (>)*27 (+.)*64 > (+.)*36 (<)*28 ((+)*256 (>)*28 (+.)*100 (<)*28)*2 (+)*256 (>)*28 (+.)*20 > (+.)*79 (<)*29 (+)*256 (>)*29 (+.)*99 (<)*29 (+)*256 (>)*29 (+.)*78 ]- <-[ <(.)*85 ((+)*256 (>)*20 (+.)*108 (<)*20)*2 (+)*256 (>)*20 (+.)*40 > (+.)*67 (<)*21 (+)*256 (>)*21 (+.)*107 (<)*21 (+)*256 (>)*21 (+.)*82 > (+.)*24 (<)*22 ((+)*256 (>)*22 (+.)*106 (<)*22)*2 (+)*256 (>)*22 (+.)*20 > (+.)*85 (<)*23 (+)*256 (>)*23 (+.)*105 (<)*23 (+)*256 (>)*23 (+.)*66 > (+.)*38 (<)*24 ((+)*256 (>)*24 (+.)*104 (<)*24)*2 (+)*256 (>)*24 (+.)*10 > (+.)*93 (<)*25 (+)*256 (>)*25 (+.)*103 (<)*25 (+)*256 (>)*25 (+.)*60 > (+.)*42 (<)*26 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*10 > (+.)*91 (<)*27 (+)*256 (>)*27 (+.)*101 (<)*27 (+)*256 (>)*27 (+.)*64 > (+.)*36 (<)*28 ((+)*256 (>)*28 (+.)*100 (<)*28)*2 (+)*256 (>)*28 (+.)*20 > (+.)*79 (<)*29 (+)*256 (>)*29 (+.)*99 (<)*29 (+)*256 (>)*29 (+.)*78 ]+ (>)*10(+)*33 tripwire not tripped! assume opponent is defender or slow rush <(-)*33 <(-)*33 <(+)*33 <(-)*33 <(+)*33 <(+)*33 <(-)*33 <(+)*33 (>)*17([[[[-[++[(+)*9.[.-].[.++-------]]]]]]]>[[[[-[++[(+)*9.[-].[.++-------]]]]]]]>)*4[[[[-[++[(+)*9.[.-].[.++-------]]]]]]] ]> look again! 13 [(<)*8(-)*60 opponent found; back off fast and build a big decoy (<)*11 +[ <<(.)*84 ((+)*256 (>)*21 (+.)*107 (<)*21)*2 (+)*256 (>)*21 (+.)*42 > (+.)*64 (<)*22 (+)*256 (>)*22 (+.)*106 (<)*22 (+)*256 (>)*22 (+.)*86 > (+.)*19 (<)*23 ((+)*256 (>)*23 (+.)*105 (<)*23)*2 (+)*256 (>)*23 (+.)*27 > (+.)*77 (<)*24 (+)*256 (>)*24 (+.)*104 (<)*24 (+)*256 (>)*24 (+.)*75 > (+.)*28 (<)*25 ((+)*256 (>)*25 (+.)*103 (<)*25)*2 (+)*256 (>)*25 (+.)*22 > (+.)*80 (<)*26 (+)*256 (>)*26 (+.)*102 (<)*26 (+)*256 (>)*26 (+.)*74 > (+.)*27 (<)*27 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*27 > (+.)*73 (<)*28 (+)*256 (>)*28 (+.)*100 (<)*28 (+)*256 (>)*28 (+.)*83 > (+.)*16 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*42 ]- <-[ <(.)*84 ((+)*256 (>)*21 (+.)*107 (<)*21)*2 (+)*256 (>)*21 (+.)*42 > (+.)*64 (<)*22 (+)*256 (>)*22 (+.)*106 (<)*22 (+)*256 (>)*22 (+.)*86 > (+.)*19 (<)*23 ((+)*256 (>)*23 (+.)*105 (<)*23)*2 (+)*256 (>)*23 (+.)*27 > (+.)*77 (<)*24 (+)*256 (>)*24 (+.)*104 (<)*24 (+)*256 (>)*24 (+.)*75 > (+.)*28 (<)*25 ((+)*256 (>)*25 (+.)*103 (<)*25)*2 (+)*256 (>)*25 (+.)*22 > (+.)*80 (<)*26 (+)*256 (>)*26 (+.)*102 (<)*26 (+)*256 (>)*26 (+.)*74 > (+.)*27 (<)*27 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*27 > (+.)*73 (<)*28 (+)*256 (>)*28 (+.)*100 (<)*28 (+)*256 (>)*28 (+.)*83 > (+.)*16 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*42 ]+ (>)*11(+)*33 tripwire not tripped! assume opponent is defender or slow rush <(-)*33 <(-)*33 <(+)*33 <(-)*33 <(+)*33 <(+)*33 <(-)*33 <(+)*33 (>)*16(>[[[[-[++[(+)*9.[.-].[.++-------]]]]]]]>[[[[-[++[(+)*9.[-].[.++-------]]]]]]])*4 ]> look again! 14 [(<)*8(-)*60 opponent found; back off fast and build a big decoy (<)*12 +[ <<(.)*82 ((+)*256 (>)*22 (+.)*106 (<)*22)*2 (+)*256 (>)*22 (+.)*44 > (+.)*61 (<)*23 (+)*256 (>)*23 (+.)*105 (<)*23 (+)*256 (>)*23 (+.)*90 > (+.)*14 (<)*24 ((+)*256 (>)*24 (+.)*104 (<)*24)*2 (+)*256 (>)*24 (+.)*34 > (+.)*69 (<)*25 (+)*256 (>)*25 (+.)*103 (<)*25 (+)*256 (>)*25 (+.)*84 > (+.)*18 (<)*26 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*34 > (+.)*67 (<)*27 (+)*256 (>)*27 (+.)*101 (<)*27 (+)*256 (>)*27 (+.)*88 > (+.)*12 (<)*28 ((+)*256 (>)*28 (+.)*100 (<)*28)*2 (+)*256 (>)*28 (+.)*44 > (+.)*55 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*3 ]- <-[ <(.)*82 ((+)*256 (>)*22 (+.)*106 (<)*22)*2 (+)*256 (>)*22 (+.)*44 > (+.)*61 (<)*23 (+)*256 (>)*23 (+.)*105 (<)*23 (+)*256 (>)*23 (+.)*90 > (+.)*14 (<)*24 ((+)*256 (>)*24 (+.)*104 (<)*24)*2 (+)*256 (>)*24 (+.)*34 > (+.)*69 (<)*25 (+)*256 (>)*25 (+.)*103 (<)*25 (+)*256 (>)*25 (+.)*84 > (+.)*18 (<)*26 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*34 > (+.)*67 (<)*27 (+)*256 (>)*27 (+.)*101 (<)*27 (+)*256 (>)*27 (+.)*88 > (+.)*12 (<)*28 ((+)*256 (>)*28 (+.)*100 (<)*28)*2 (+)*256 (>)*28 (+.)*44 > (+.)*55 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*3 ]+ (>)*12(+)*33 tripwire not tripped! assume opponent is defender or slow rush <(-)*33 <(-)*33 <(+)*33 <(-)*33 <(+)*33 <(+)*33 <(-)*33 <(+)*33 (>)*17([[[[-[++[(+)*9.[.-].[.++-------]]]]]]]>[[[[-[++[(+)*9.[-].[.++-------]]]]]]]>)*3[[[[-[++[(+)*9.[.-].[.++-------]]]]]]] ]> look again! 15 [(<)*8(-)*60 opponent found; back off fast and build a big decoy (<)*13 +[ <<(.)*81 ((+)*256 (>)*23 (+.)*105 (<)*23)*2 (+)*256 (>)*23 (+.)*46 > (+.)*58 (<)*24 (+)*256 (>)*24 (+.)*104 (<)*24 (+)*256 (>)*24 (+.)*94 > (+.)*9 (<)*25 ((+)*256 (>)*25 (+.)*103 (<)*25)*2 (+)*256 (>)*25 (+.)*41 > (+.)*61 (<)*26 (+)*256 (>)*26 (+.)*102 (<)*26 (+)*256 (>)*26 (+.)*93 > (+.)*8 (<)*27 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*46 > (+.)*54 (<)*28 ((+)*256 (>)*28 (+.)*100 (<)*28)*2 (+)*256 (>)*28 (+.)*2 > (+.)*97 (<)*29 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*52 > (+.)*49 (<)*27 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*5 > (+.)*95 (<)*28 (+)*256 (>)*28 (+.)*100 (<)*28 (+)*256 (>)*28 (+.)*61 > (+.)*38 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*20 (+)*256 (>)*29 (+.)*99 (<)*29 (+)*256 (>)*29 (+.)*60 ]- <-[ <(.)*81 ((+)*256 (>)*23 (+.)*105 (<)*23)*2 (+)*256 (>)*23 (+.)*46 > (+.)*58 (<)*24 (+)*256 (>)*24 (+.)*104 (<)*24 (+)*256 (>)*24 (+.)*94 > (+.)*9 (<)*25 ((+)*256 (>)*25 (+.)*103 (<)*25)*2 (+)*256 (>)*25 (+.)*41 > (+.)*61 (<)*26 (+)*256 (>)*26 (+.)*102 (<)*26 (+)*256 (>)*26 (+.)*93 > (+.)*8 (<)*27 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*46 > (+.)*54 (<)*28 ((+)*256 (>)*28 (+.)*100 (<)*28)*2 (+)*256 (>)*28 (+.)*2 > (+.)*97 (<)*29 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*52 > (+.)*49 (<)*27 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*5 > (+.)*95 (<)*28 (+)*256 (>)*28 (+.)*100 (<)*28 (+)*256 (>)*28 (+.)*61 > (+.)*38 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*20 (+)*256 (>)*29 (+.)*99 (<)*29 (+)*256 (>)*29 (+.)*60 ]+ (>)*13(+)*33 tripwire not tripped! assume opponent is defender or slow rush <(-)*33 <(-)*33 <(+)*33 <(-)*33 <(+)*33 <(+)*33 <(-)*33 <(+)*33 (>)*16(>[[[[-[++[(+)*9.[.-].[.++-------]]]]]]]>[[[[-[++[(+)*9.[-].[.++-------]]]]]]])*3 ]+> look again! 16 [(<)*8(-)*60 opponent found; back off fast and build a big decoy (<)*14 +[ <<(.)*79 ((+)*256 (>)*24 (+.)*104 (<)*24)*2 (+)*256 (>)*24 (+.)*48 > (+.)*55 (<)*25 (+)*256 (>)*25 (+.)*103 (<)*25 (+)*256 (>)*25 (+.)*98 > (+.)*4 (<)*26 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*52 > (+.)*49 (<)*27 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*5 > (+.)*95 (<)*28 (+)*256 (>)*28 (+.)*100 (<)*28 (+)*256 (>)*28 (+.)*61 > (+.)*38 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*20 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*48 > (+.)*53 (<)*27 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*1 > (+.)*99 (<)*28 (+)*256 (>)*28 (+.)*100 (<)*28 (+)*256 (>)*28 (+.)*57 > (+.)*42 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*16 ]- <-[ <(.)*79 ((+)*256 (>)*24 (+.)*104 (<)*24)*2 (+)*256 (>)*24 (+.)*48 > (+.)*55 (<)*25 (+)*256 (>)*25 (+.)*103 (<)*25 (+)*256 (>)*25 (+.)*98 > (+.)*4 (<)*26 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*52 > (+.)*49 (<)*27 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*5 > (+.)*95 (<)*28 (+)*256 (>)*28 (+.)*100 (<)*28 (+)*256 (>)*28 (+.)*61 > (+.)*38 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*20 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*48 > (+.)*53 (<)*27 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*1 > (+.)*99 (<)*28 (+)*256 (>)*28 (+.)*100 (<)*28 (+)*256 (>)*28 (+.)*57 > (+.)*42 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*16 ]+ (>)*14(+)*33 tripwire not tripped! assume opponent is defender or slow rush <(-)*33 <(-)*33 <(+)*33 <(-)*33 <(+)*33 <(+)*33 <(-)*33 <(+)*33 (>)*17([[[[-[++[(+)*9.[.-].[.++-------]]]]]]]>[[[[-[++[(+)*9.[-].[.++-------]]]]]]]>)*2[[[[-[++[(+)*9.[.-].[.++-------]]]]]]] ]> look again! 17 [(<)*8(-)*60 opponent found; back off fast and build a big decoy (<)*15 +[ <<(.)*78 ((+)*256 (>)*25 (+.)*103 (<)*25)*2 (+)*256 (>)*25 (+.)*50 > (+.)*52 (<)*26 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*0 > (+.)*101 (<)*27 (+)*256 (>)*27 (+.)*101 (<)*27 (+)*256 (>)*27 (+.)*54 > (+.)*46 (<)*28 ((+)*256 (>)*28 (+.)*100 (<)*28)*2 (+)*256 (>)*28 (+.)*10 > (+.)*89 (<)*29 (+)*256 (>)*29 (+.)*99 (<)*29 (+)*256 (>)*29 (+.)*68 ]- <-[ <(.)*78 ((+)*256 (>)*25 (+.)*103 (<)*25)*2 (+)*256 (>)*25 (+.)*50 > (+.)*52 (<)*26 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*0 > (+.)*101 (<)*27 (+)*256 (>)*27 (+.)*101 (<)*27 (+)*256 (>)*27 (+.)*54 > (+.)*46 (<)*28 ((+)*256 (>)*28 (+.)*100 (<)*28)*2 (+)*256 (>)*28 (+.)*10 > (+.)*89 (<)*29 (+)*256 (>)*29 (+.)*99 (<)*29 (+)*256 (>)*29 (+.)*68 ]+ (>)*15(+)*33 tripwire not tripped! assume opponent is defender or slow rush <(-)*33 <(-)*33 <(+)*33 <(-)*33 <(+)*33 <(+)*33 <(-)*33 <(+)*33 (>)*16(>[[[[-[++[(+)*9.[.-].[.++-------]]]]]]]>[[[[-[++[(+)*9.[-].[.++-------]]]]]]])*2 ]> look again! 18 [(<)*8(-)*60 opponent found; back off fast and build a big decoy (<)*16 +[ <<(.)*77 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*52 > (+.)*49 (<)*27 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*5 > (+.)*95 (<)*28 (+)*256 (>)*28 (+.)*100 (<)*28 (+)*256 (>)*28 (+.)*61 > (+.)*38 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*20 ]- <-[ <(.)*77 ((+)*256 (>)*26 (+.)*102 (<)*26)*2 (+)*256 (>)*26 (+.)*52 > (+.)*49 (<)*27 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*5 > (+.)*95 (<)*28 (+)*256 (>)*28 (+.)*100 (<)*28 (+)*256 (>)*28 (+.)*61 > (+.)*38 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*20 ]+ (>)*16(+)*33 tripwire not tripped! assume opponent is defender or slow rush <(-)*33 <(-)*33 <(+)*33 <(-)*33 <(+)*33 <(+)*33 <(-)*33 <(+)*33 (>)*17[[[[-[++[(+)*9.[.-].[.++-------]]]]]]]>[[[[-[++[(+)*9.[-].[.++-------]]]]]]]>[[[[-[++[(+)*9.[.-].[.++-------]]]]]]] ]> look again! 19 [(<)*8(-)*60 opponent found; back off fast and build a big decoy (<)*17 +[ <<(.)*75 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*54 > (+.)*46 (<)*28 ((+)*256 (>)*28 (+.)*100 (<)*28)*2 (+)*256 (>)*28 (+.)*10 > (+.)*89 (<)*29 (+)*256 (>)*29 (+.)*99 (<)*29 (+)*256 (>)*29 (+.)*68 ]- <-[ <(.)*75 ((+)*256 (>)*27 (+.)*101 (<)*27)*2 (+)*256 (>)*27 (+.)*54 > (+.)*46 (<)*28 ((+)*256 (>)*28 (+.)*100 (<)*28)*2 (+)*256 (>)*28 (+.)*10 > (+.)*89 (<)*29 (+)*256 (>)*29 (+.)*99 (<)*29 (+)*256 (>)*29 (+.)*68 ]+ (>)*17(+)*33 tripwire not tripped! assume opponent is defender or slow rush <(-)*33 <(-)*33 <(+)*33 <(-)*33 <(+)*33 <(+)*33 <(-)*33 <(+)*33 (>)*17[[[[-[++[(+)*9.[.-].[.++-------]]]]]]]>[[[[-[++[(+)*9.[-].[.++-------]]]]]]] ]> look again! 20 [(<)*8(-)*60 opponent found; back off fast and build a big decoy (<)*18 +[ <<(.)*74 ((+)*256 (>)*28 (+.)*100 (<)*28)*2 (+)*256 (>)*28 (+.)*56 > (+.)*43 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*15 ]- <-[ <(.)*74 ((+)*256 (>)*28 (+.)*100 (<)*28)*2 (+)*256 (>)*28 (+.)*56 > (+.)*43 (<)*29 ((+)*256 (>)*29 (+.)*99 (<)*29)*2 (+)*256 (>)*29 (+.)*15 ]+ (>)*18(+)*33 tripwire not tripped! assume opponent is defender or slow rush <(-)*33 <(-)*33 <(+)*33 <(-)*33 <(+)*33 <(+)*33 <(-)*33 <(+)*33 (>)*17[[[[-[++[(+)*9.[.-].[.++-------]]]]]]] ]> look again! 21 [(-)*100[.-].[.++-------] yeah, let's not jump through hoops when we're already at the flag :P ]